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Strikers FC Irvine Summer Classic

Official Rules

Rules of play:
It is the understanding of this tournament committee that all teams, including all players, coaches, spectators, and officials, will participate in the spirit of FAIR PLAY and will conduct themselves in accordance with the Tournament Rules.

No protests will be allowed during this tournament. The decision of the Referee, Field Marshall, and the Tournament Director shall be final. All games will be considered final.

Unrestricted Tournament:

This tournament is unrestricted.  Teams registered and in good standing with any US Soccer federation affiliate are eligible to play. 

Player Passes:
Laminated 2023/24 US Club or USYSA player ID cards will be required. All teams must provide a team roster. Birth certificates must be available upon request.

Medical Release:
All players must have signed medical release forms at team check in and throughout the tournament.

Players Age Groups:
The tournament will host U9-U18 age groups for boys and girls.

Roster Size:
Teams may register/roster a maximum of 14 players for the U8-U10.  20 players for U11-U15.  24 players for U16-U18.   A team may use up to 7 guest players but any team utilizing guest players is still limited to the stated maximum roster size. Note: Rosters are frozen once the first game is played and no additional players may be added after the competition has started.

All players on the roster can play in each game.  

Player’s Credentials and Equipment:
The referee has the final determination as to the safety of each player’s equipment. All players are required to use shin guards. No rings, chains, watches, casts, metal objects, jewelry, or headbands may be worn. Soft cast are permitted with the permission of the referee. Casts are allowed in CYSA if padded and the referee considers them to be safe.

Player picture identification cards are to be present and available at all matches.

The shirt number of each player must be the same as the player’s shirt number on the game card or roster.

Home Team:
Home Team will be listed on the schedule. The home team is responsible for game balls unless provided by tournament and if there is uniform conflict the home team will change uniforms.

Team Check- In & Registration:
Teams must register at the check-in at least 1 hour before their first scheduled game.  Failure to check-in may result in disqualification from the tournament without a refund of the fee. At the discretion of the tournament, the disqualified team may be allowed to compete as a “Guest team.” Games not played will be classified as “Forfeits and Byes.”

Requirements for Check-In & Registration:
At the Mandatory Registration, teams must provide the required credentials. All teams must provide valid laminated Player ID Cards with photographs and signed medical Release forms.  USYSA teams from outside Cal South must also provide travel papers which must include a roster listing all players authorized to travel. Proper Player Loan Forms will be required at Registration along with other required credentials, as required by the team’s State Association. Teams registered through AYSO, USSF, or US Club Soccer must provide the appropriate travel documentation for the organization to which they are affiliated. International teams must provide a certified team roster, League ID Cards, Medical Release Forms, Travel Papers , and Passports. In the event an International teams does not have League ID cards, a photo of each player should be provided in addition to the passport.

Teams From the United States:

  1. The players must present picture identification cards issued by the teams Federation Organization Member (USYSA, US Club )

  2. Teams must provide proof of approval of the team’s participation from the teams Federation Organization Member.

  3. Team from outside the State Association where the tournament is located must provide proof of permission to travel.




All coaches have total responsibility for the conduct of their players, bench, friends and spectators at all time. Coaching from the sidelines (giving direction to one’s own team) is permitted provided:

  • No mechanical devices are used;

  • The tone of voice is instructive and not derogatory;

  • Each coach or substitute remains within 10 yards of either side of the halfway line

  • No coach, substitute of spectator makes derogatory remarks or gestures to the referees, other coaches, players, substitutes or spectators;

  • No coach, substitute of spectator uses profanity or incites, in any manner, disruptive behavior.

Any parental behavior on the sideline such as profanity, coaching, fighting or other behavior that is not sportsmanlike is not accepted. Teams can be removed from the tournament per the Tournament Committee if they feel team sideline is out of control.


No Jewelry

Casts are allowed in Cal South if padded and the referee considers them safe.

Mandatory that all players wear shin guards

No alcohol permitted at the tournament

No noise makers

No smoking

No animals (Dogs)

Cautions & Ejection’s:
A player or coach receiving two (2) yellow cards in a single game is considered to have received an ejection (red card). Ejected players may not be replaced in the current game and may serve a minimum of one game suspension at their next game played at the discretion of the tournament director.  For flagrant violations, longer suspension  or additional disciplinary action may be enforced based on mandatory review of the Tournament Director. The tournament director will hold ID cards of the player or coach until suspensions are served. Suspended coaches cannot be on the same sideline as the team with no communication of any manner. Players may sit with the team but may not be in uniform. Suspended Coaches must be “Out of Sight & Sound of the Field”.

Suspended Games:
If, in the opinion of game officials, a game must be terminated due to misconduct of players, bench or spectators, the offending team could be suspended from further play and forfeit all points and position previously earned. Additionally, the home league and state association will be contacted as appropriate.

Unlimited substitutions allowed in all ages group. However, teams may substitute only with the referee’s permission. Substitutes must wait on the sideline (off of the field of play) until the field player has left the field of play and/or the referee has indicated the substitute may enter the field of play. Substitutions are allowed only at the following times (including over-times):

  • Substitutions by either Team are allowed at any stoppage of play with the permission  of the referee.

Side Lines:
Both teams and coaches will be on the same sideline directed by the field marshal or referee unless otherwise notified. All spectators will be on the opposite sideline.

Forfeitures & Byes:
Games not played will be classified as “Forfeits & Byes”. Teams failing to report ready to play within Five (5) minutes of scheduled kick-off time forfeit that game. All teams who Forfeit will have the game scored 0-1 loss. The winner will be awarded 3 tournament points for a win.   A team needs at least 6 players for a U9-U10 match and 7 players for a U11-U12 match for the game to get started. Teams taking actions which cause the game to be terminated will forfeit.

Tournament Committee will handle all disputes that are non-referee decisions and make all final decisions.
Decisions by referees may not be appealed and any decision on a dispute will be final and may not be appealed.

Playing Times:
Play will be based on halves as specified below:

Delays of the game due to injury will result in appropriate time being added to the full game time, based on the judgment of the referee. In the discretion of the tournament and its staff all Preliminary games will be terminated not less than five (5) minutes prior to the scheduled start of the next game regardless of the amount of time played in each half up to that point.

U17/18 All games 35 min halves 

U13/U14/U15/16 All games 30 min halves

U8/U9/10/11/12  All games 25 min halves


  • All teams will be scheduled for a minimum of 3 games.

  • All Preliminary games will be terminated not less than five (5) minutes prior to the scheduled start of the next game regardless of the amount of time played in each half up to that point.

  • A game is “complete” upon completion of one half of play regardless of the circumstances of termination during the second half with final results based on the score at termination.

  • A preliminary game can end in a tie.

  • In the event that the wild card is coming out of the same group the tournament will determine that Group 1 Winner will then play Group 2 Winner and Wild Card will then play Group 3 winner.

  • Semi-Final Games ending in a tie will go directly to FIFA Kicks from the Mark to determine a winner.

  • CHAMPIONSHIP GAME, if tied after regulation, will play two (2) 5-minute golden goal overtime halves for U9-U18 (first team to score “wins”, Golden Goal).

  • CHAMPIONSHIP GAME, if tied after overtime, will proceed immediately to FIFA Kicks from the Mark procedure to determine the winner. In the event of an injury, time may be added on at the option of tournament officials.

Half-time will be exactly five (5) minutes. Please help officials with this request.

7v7 and 9v9 fields (2016-2012) kick-off rule:

All kick offs are indirect kicks, thus a goal cannot be scored directly off the kick off.  In the event the ball goes into the net directly off the kick out, the defending team will be awarded a goal kick.

Gk Punts:

Goal keepers in the 2013, 2014 , 2015 and 2016 age groups will not be able to punt the ball in the air past the mid-field line.  If this happens the defending team will get an indirect free kick on the mid-field line. It is legal for the ball to bounce in their own half then crosses the line without a player touching it, but if it flies over the line directly from the punt, the in-direct free kick shall be awarded.    

Tournament Points System:
6 Points For each Win
2 Point For each tie
O Point For each Loss

1 bonus point per goal (up to three goals) 

1 bonus point for a shutout (if score is 0-0 neither team gets a bonus point for shutout)


Score Reporting:


Scores after each game will be reported by the referees reporting the scores to the Field Marshall

Tie Breakers:

In the event of a tie, the winner will be determined as follows:

  1. The winner of head to head competition

  2. Goal Differential (total goals scored minus total goals against)

    1. Maximum 4 goals positive or negative per game (a 6-1 game will result in the winner team differential +4 and the losing team -4) ​​

  3. Most goals for (Maximum of 4 goals per game)

  4. Fewest goals against (maximum of 4 goals per game)

  5. Most Shutouts

  6. If a tie still exists after steps 1 through 5, FIFA Kicks from the Mark will be taken to break the tie.  If a 3-way tie exists within a bracket after steps 1-5, a three-way coin flip will be conducted. The teams that tie in the coin flip will compete in FIFA Kicks from the Mark to eliminate one team prior to proceeding to FIFA Kicks from the Mark with the third team. The coin flip and time of the FIFA Kicks from the Mark will be determined at the fields.

  7. If a team advances as a wildcard and is set to play a team from the same group, the tournament most likely will move the wildcard team to play opposite semi final.
    Rain or other weather conditions during the tournament shall not delay play unless the referee determines the field to be unsafe for play, or the venue determines that field damage will result due to continued play. In the event of such a delay or postponement games, the tournament will endeavor to rescheduled such games in a reasonable manner, if possible. If games cannot be rescheduled or played due to rain, weather, or other Acts of God there will be no refund or credit of fees.
    Three way Tie Scenario:  If more than two teams are tied at the end of preliminary rounds, the tie breaker criteria list shall be used in order shown to advance or eliminate teams. Once one team advances or is eliminated and if the remaining two teams are still tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. (See different examples below).Example 1: Three way tie:
    Head to Head cancels out since all 3 teams either beat or tied each other.
    Team A  Goal Differential  +3
    Team B  Goal Differential  +2
    Team C  Goal Differential  +1


    In this above example Team A is first place, Team B is second place and Team C is third place.

    Example 2: Three way tie:
    Head to Head cancels out since all 3 teams either beat or tied each other.
    Team A Goal Differential  +3
    Team B Goal Differential  +3
    Team C Goal Differential  +1

    In this above example Team C is Eliminated. Since Team A and Team B are tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. In this case, Team B beat Team A 1-0 in pool play. Therefore, Team B is first place, Team A is second place and Team C is third place.

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